Deusimator (video game)
Deusimator is a video game that I worked as lead sound designer on, this project was partnered senior project with my friend and fellow Saint Francis classmate Andrew Jacobs. Since I was in charge of creating and implementing all of the audio assets myself, I refrained from using sound banks, to focus on creating unique sounds. To the right is an article PCGAMER published about the game. I will leave some gameplay that you can watch below and if you want to try getting a high score in the game yourself it's here free to play HERE
Sensing Beauty
Sensing beauty was a collaborative project done by the School of Creative Arts at the University of Saint Francis. Students each had different roles helping to help express what beauty is to different people. While focusing on the different aspects of beauty, this project mainly tried to target one of the 5 different sense that we have. My inclusion was to enhance the audio aspect of this project. This included recording the different entries as well as composing music catering to descriptions that were being read. I was just one of the many contributing factors on this project and if you would like to learn more there will be a video below with more details about the project.